WEBVTT

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This is College Physics Answers
with Shaun Dychko.

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Welcome to Question 30!

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You should be congratulating yourself for

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clicking "Play" on this video
because it's a long one

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and it's very interesting especially
when we get to part (b)

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when we have friction so fasten
your seat belt, here we go!

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In part (a), we are told that
there's no friction

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and we are asked to find what
the ideal speed

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for this car to go around this curve—
it's a banked curve—

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and the ideal speed being
the speed at which

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there's no sliding up or down the ramp

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and there being no friction.

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So we have our coordinate system oriented
such that the y-axis is straight up

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and the x-axis is straight to the side...

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that's a little bit different than other
incline questions we have done

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where we have tilted the x and y axis
to be along the ramp

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and perpendicular to the ramp respectively

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but we are not doing that here;

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instead we have straight up and
straight to the side.

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So that means this normal force now has

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a y-component straight upwards and
a x-component straight to the side

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and there are no other forces
acting on this car.

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This car—I mean I drew it as a box but
you can imagine that it's a car—

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and it's going away from us in this picture
or towards us, hard to tell.

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Okay!

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So we know that the x-component of this
normal force is gonna be providing

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the centripetal force—

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it is the centripetal force, in other words—

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and the y-component of this normal force
has to exactly balance

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gravity which is straight down

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and so that's what we said here

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so the y-component of the normal force
equals gravity.

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So that is the normal force, <i>F N</i>,
multiplied by <i>cosine</i> of <i>Θ</i>

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because this is the adjacent leg of
this right triangle

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and we use <i>cos Θ</i> multiplied by
the hypotenuse

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to get this adjacent leg.

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And then gravity is <i>mg</i>

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and we can solve for the normal force
and say that it's <i>mg</i> over <i>cos Θ</i>

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and I did that just because it's probably
useful for the next part

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in the x-direction

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because it's gonna be another equation
involving the normal force

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and if we have two equation's and
two things that we don't know

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then we'll be able to combine
the two equation's

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and solve for our answer.

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Okay!

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So the x-component of the normal force is

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mass times acceleration—this is
Newton's second law.

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You could put a little subscript <i>c</i> here
to say it's centripetal acceleration

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but it is acceleration just the same

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and we have a formula for it though
in the centripetal case

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which is the speed squared divided by
the radius of curvature.

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So we also have

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a substitution for the x-component of
the normal force

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which is to say that it's <i>F N</i>
times <i>sin Θ</i>

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because it's the opposite leg of
this triangle.

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So we substitute both of these
parts in black

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and we do that in red in
this blue equation.

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So acceleration has been replaced with
<i>v squared</i> over <i>r</i>

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and the x-component of the normal force
has been replaced with <i>F Nsin Θ</i>.

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And then we solve for <i>v squared</i>

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by multiplying both sides by <i>r</i> over <i>m</i>

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and we get the <i>v squared</i> is
<i>rF Nsin Θ</i> divided by <i>m</i>.

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And so here's an equation with two unknowns:
we don't know <i>v</i> and we don't know <i>F N</i>

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and so we need to return to the work
we did here

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and make a substitution for <i>F N</i>

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and it's <i>mg</i> over <i>cos Θ</i>.

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So we have <i>rmg</i> over <i>cos Θ</i> times
<i>sin Θ</i> over <i>m</i>

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and these <i>m</i>'s cancel

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and <i>sin Θ</i> divided by <i>cos Θ</i> is
the same as <i>tangent Θ</i>

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and so we have <i>v squared</i> is <i>rgtan Θ</i>

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and so we can take the square root
of both sides to solve for <i>v</i>.

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So <i>v</i> is square root <i>rgtan Θ</i>

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which is a square root of 100 meters times
9.80 meters per second squared times

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<i>tan</i> of 15 degrees which is
16.2 meters per second.

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Now in part (b), we say suppose

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a driver who is scared of the curve

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takes it at a speed less than
16.2 meters per second;

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they take it at 20 kilometers per hour
which after converting

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into meters per second by multiplying
by 1 hour for every 3600 seconds

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and by 1000 meters for every kilometer,

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it is 5.5555 meters per second which is
significantly less than this.

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And what that will mean is that, you know,
if there was no friction

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then this centripetal force,

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which you know is going to be the same
regardless of the speed of the car,

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it's gonna be enough to actually
move it too much

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towards the center of the circle and
it will accelerate it

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more than necessary to go in in its curve

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and so it will slide down the ramp
as a result.

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So to compensate for that, we need
a friction force which

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is always parallel to the interface between
the two surfaces

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and so it's going to be up and
parallel to the ramp,

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or the banked curve I should say,

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and this friction force has a x-component
and a y-component.

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Now because it has a y-component,

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it's gonna be adding to the normal force

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and these two together are going to

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compensate for the gravity downwards.

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And this friction force in
the x-component...

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I haven't drawn things to scale here and
this x-component

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is significantly larger to the left

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than this one is to the right because
there is a net force

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horizontally here, there is acceleration—

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this car is accelerating towards the center

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but also moving along its curve at
the same time

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though there has to be a net
centripetal force

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in order for this car to go around
the curve.

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So aside from that the drawing's good but

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just keep in mind that this x-component
of normal force

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is meant to be longer than
the x-component of friction.

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Okay!

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So considering the y-direction, I mentioned
that the y-component of normal force

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plus y-component of friction upwards

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minus the gravity downwards,
they have to balance

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and so their total is going to be zero.

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You know this is Newton's second law

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and here's mass times acceleration but
there's no acceleration vertically

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and so we write zero here

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and then we can replace each of these terms

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by saying that the y-component of
the normal force is

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<i>F N</i> times <i>cos Θ</i>

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because it's the adjacent leg of
this right triangle

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and the friction force is

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the coefficient of static friction times
the normal force

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but we want the y-component of it
and so we multiply by <i>sin Θ</i>

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because this is the opposite leg
of this triangle

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and then minus <i>mg</i> downwards
all that equals 0.

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And that's about all we can do with this
consideration of the y-direction

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and so then we have to turn our attention
to the x-direction.

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Ultimately, we are solving for this
by the way, that's our goal

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and right now, we have two unknowns:

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one being the normal force and
the other being <i>μ</i>

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so that means we need a second equation.

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So we look at the x-direction and
we say that...

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I have x going positive to the left, it's
just the way I drew it and that's fine

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but just be aware that it's
not your convention

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of having x positive to the right.

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So we have this normal force x-component
positive to the left

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and then minus this x-component of
friction which is negative to the right

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and this being the adjacent leg,
you need to have <i>cosine</i> of <i>Θ</i>

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multiplied by the hypotenuse and
the hypotenuse is <i>μ sF N</i>.

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So we have <i>μ sF Ncos Θ</i> is
the x-component of friction

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and we have <i>F N</i> times <i>sin Θ</i>

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is the x-component of the normal force

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and all this equals mass times acceleration

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and there is acceleration in
the x-direction—

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it is centripetal acceleration towards
the center of the curve

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that the car is traveling in

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and that acceleration is
<i>v squared</i> over <i>r</i>—

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so we replace 'a' there as well.

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So now we are gonna solve this for <i>μ</i>

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and so we'll add <i>μ sF Ncos Θ</i>
to both sides

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and then we'll also subtract <i>mv squared</i>
over <i>r</i> from both sides

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and then switch the sides around and
we have this line here:

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<i>μ sF Ncos Θ</i> equals
<i>F Nsin Θ</i>

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minus <i>mv squared</i> over <i>r</i>.

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And then divide both sides by these factors
that are multiplying by the <i>μ s</i>

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and you get that the coefficient of
static friction then is

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the normal force times <i>sin Θ</i>

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minus <i>mv squared</i> over <i>r</i>
all divided by <i>F Ncos Θ</i>.

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Now this isn't the end of the story

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because we don't know what <i>F N</i> is

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so we are gonna make
a substitution for <i>F N</i>

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and in preparation for that, let's
clean things up a little bit—

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it's messy to have a fraction
within a fraction—

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so let's divide both terms by
this denominator

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and then that will make things
a little bit simpler.

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So <i>F Nsin Θ</i> divided by <i>F Ncos Θ</i>
is gonna be <i>sin Θ</i> over <i>cos Θ</i>

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because the <i>F N</i>'s will cancel

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but then you have to divide this
second term by

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<i>F Ncos Θ</i> as well

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and we'll have <i>mv squared</i> over
<i>F Nrcos Θ</i>;

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nothing really changed except that the term
became separated from this term here.

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And then <i>sin Θ</i> over <i>cos Θ</i> can be written
more simply as <i>tan Θ</i>—

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that's a trigonometric identity that is
worth memorizing.

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So now we have a formula for <i>μ s</i> here

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and <i>F N</i> appears only one place—
that's nice—

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because if we are gonna substitute for it,

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we would like to have it in only

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do that substitution in only one place and
we do know based on our work up here

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that the substitution's gonna be
a little bit big.

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So let's return our attention to
this y-direction

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and that is gonna reappear here

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where I did a little bit of work to it:

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I factored out the normal force and then
moved the <i>mg</i> to the right hand side.

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So <i>mg</i>'s on the right hand side,
factored out the normal force

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and it's <i>cos Θ</i> plus <i>μ ssin Θ</i>

00:10:27.860 --> 00:10:29.920
and then divide both sides by this bracket

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and you get the normal force is <i>mg</i>
over <i>cos Θ</i> plus <i>μ ssin Θ</i>.

00:10:34.260 --> 00:10:37.160
So that is what we are gonna
substitute into <i>F N</i>

00:10:37.160 --> 00:10:40.700
in this formula for the coefficient
of static friction.

00:10:41.820 --> 00:10:46.460
Now instead of putting this fraction in
the denominator of this fraction—

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that's messy—

00:10:47.940 --> 00:10:53.280
we are gonna instead multiply this fraction
by the reciprocal of the denominator.

00:10:53.280 --> 00:10:56.300
So dividing by something is the same as
multiplying by its reciprocal

00:10:56.300 --> 00:10:58.480
so we can flip this fraction

00:10:58.480 --> 00:11:03.520
and multiply by it instead of
dividing by it.

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So we have <i>μ s</i> equals <i>tan Θ</i>

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minus <i>mv squared</i> over <i>rcos Θ</i>

00:11:09.580 --> 00:11:11.640
and now here we have the multiplying by

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the flipped version of the normal force

00:11:14.380 --> 00:11:17.000
so that's <i>cos Θ</i> plus <i>μ ssin Θ</i>
over <i>mg</i>

00:11:17.000 --> 00:11:21.220
and if you don't like this multiplying by
the reciprocal, you don't have to

00:11:21.220 --> 00:11:26.740
you could substitute in this fraction

00:11:26.740 --> 00:11:31.860
as is into there if you like but I just think
that's gonna be messy.

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Okay!

00:11:34.600 --> 00:11:41.840
So now our job is to collect the <i>μ s</i>
together on one side...

00:11:41.840 --> 00:11:46.160
you see that this substitution introduced
another instance of

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the variable we are trying to solve for

00:11:48.400 --> 00:11:50.500
so that means we have to do
a bunch of algebra work

00:11:50.580 --> 00:11:54.320
to again isolate this <i>μ s</i> alone
on one side.

00:11:54.960 --> 00:12:02.440
So let's divide the top's...

00:12:02.440 --> 00:12:04.000
there's two terms to consider here:

00:12:04.000 --> 00:12:05.600
there's <i>mv squaredcos Θ</i>

00:12:05.600 --> 00:12:08.120
and there's <i>mv squaredμ ssin Θ</i>.

00:12:08.120 --> 00:12:09.460
Those are two different terms

00:12:09.500 --> 00:12:13.480
you know, you get that after you distribute
this into the brackets here

00:12:13.840 --> 00:12:15.560
keeping in mind that there's a minus there

00:12:15.560 --> 00:12:20.740
so this makes minus <i>mv squaredcos Θ</i>
and minus <i>mv squaredμ ssin Θ</i>.

00:12:20.980 --> 00:12:23.960
Then you are dividing both those terms by

00:12:24.300 --> 00:12:28.340
<i>mgrcos Θ</i> but the <i>m</i>'s cancel
by the way

00:12:28.340 --> 00:12:30.340
so you don't have to worry about
the <i>m</i>'s actually.

00:12:30.800 --> 00:12:34.840
So we expect to have an <i>rgcos Θ</i>

00:12:35.960 --> 00:12:37.840
below both of our terms though

00:12:37.840 --> 00:12:40.200
and here we have <i>rgcos Θ</i> and
we have <i>rgcos Θ</i>—

00:12:40.200 --> 00:12:41.980
so we are checking our work that's good—

00:12:41.980 --> 00:12:45.520
and then distribute the <i>v squared</i>
into both terms

00:12:45.520 --> 00:12:47.320
and we have <i>v squaredcos Θ</i>—that's good—

00:12:47.320 --> 00:12:50.780
and we have <i>v squared</i>
times <i>μ ssin Θ</i>

00:12:50.820 --> 00:12:52.800
and we have minuses in front of
both of them.

00:12:53.240 --> 00:12:57.360
Alright and then cancel this <i>cos Θ</i> there

00:12:57.360 --> 00:13:00.760
and turn the <i>sin Θ</i> over <i>cos Θ</i>
into a <i>tan Θ</i>

00:13:01.100 --> 00:13:07.200
and then move this term to the left side
by adding it to both sides

00:13:08.180 --> 00:13:12.980
and we have <i>μ s</i> plus <i>μ sv squaredtan Θ</i>
over <i>rg</i> equals

00:13:12.980 --> 00:13:15.880
<i>tan Θ</i> minus <i>v squared</i> over <i>rg</i>.

00:13:16.200 --> 00:13:21.640
And then I think another cleanup task
is to get rid of all the fractions

00:13:21.640 --> 00:13:24.460
because they are gonna make things
complicated looking

00:13:24.520 --> 00:13:30.160
so I'm going to multiply every single thing
or both sides, in other words, by <i>rg</i>

00:13:30.200 --> 00:13:32.920
and this is just an aesthetic change;

00:13:32.920 --> 00:13:37.740
it's a personal preference, strategy
to get rid of fractions

00:13:37.740 --> 00:13:39.740
because I don't wanna have
fractions within fractions.

00:13:40.140 --> 00:13:43.000
Because we are gonna factor out
the <i>μ s</i> here and then if we did it

00:13:43.000 --> 00:13:45.400
without doing the 'times <i>rg</i>',
we would have

00:13:45.460 --> 00:13:49.840
<i>μ s</i> times 1 plus <i>v squaredtan Θ</i>
over <i>rg</i>

00:13:49.840 --> 00:13:54.400
and then we would have to divide all this
by that strange fraction. Okay!

00:13:54.500 --> 00:13:58.160
Anyway so we multiply both sides by <i>rg</i>
that makes <i>μ srg</i> here,

00:13:58.160 --> 00:14:01.300
this term becomes <i>μ sv squaredtan Θ</i>

00:14:01.300 --> 00:14:03.100
because the <i>rg</i>'s will cancel in that instance

00:14:03.100 --> 00:14:06.900
and here we have <i>rgtan Θ</i> minus
<i>v squared</i>.

00:14:07.340 --> 00:14:10.500
Now we factor out the <i>μ s</i> from
these two terms

00:14:10.580 --> 00:14:13.740
and so we have <i>rg</i> plus
<i>v squaredtan Θ</i> leftover

00:14:13.740 --> 00:14:16.060
and then the right hand side
is unchanged

00:14:16.060 --> 00:14:18.960
and then we divide both sides
by this bracket

00:14:19.320 --> 00:14:24.500
and lastly, we have a formula for
the coefficient of static friction:

00:14:24.640 --> 00:14:26.920
it's gonna be <i>rgtan Θ</i> minus <i>v squared</i>

00:14:26.920 --> 00:14:29.720
over <i>rg</i> plus <i>v squaredtan Θ</i>

00:14:29.880 --> 00:14:31.360
then we plug in numbers.

00:14:31.440 --> 00:14:34.020
So we have 100 meters times 9.80
meters per second squared

00:14:34.020 --> 00:14:36.180
times <i>tan</i> of 15.0 minus this

00:14:36.180 --> 00:14:39.860
slow speed of 5.5555 meters
per second squared

00:14:40.040 --> 00:14:42.600
divided by 100 meters times 9.80
meters per second squared

00:14:42.600 --> 00:14:46.000
plus that speed squared times
<i>tan Θ</i>, or <i>tan</i> 15.0,

00:14:46.080 --> 00:14:48.820
and we get 0.234

00:14:48.820 --> 00:14:51.340
is the coefficient of static friction needed

00:14:51.340 --> 00:14:52.980
to prevent the car from slipping

00:14:53.020 --> 00:14:57.560
when they go at this speed slower
than the ideal speed.